Introduction to Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
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Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects Comprehensive Overview
Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ... In this one we are able to visualize the mapgrid and add entities to our grid. First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!
Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
Summary & Highlights for Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects
- Let's change the player display depending on what he has chosen in-game!
- Let's diversify our gameplay by adding multiple enemy types! Transcript: ...
- Intro on how to make
- Teaching our enemy how to attack this time! Transcript: ...
- The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...
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