Understanding Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
Exploring Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory reveals several interesting facts. First prototype is finally done! We've implemented the
Key Takeaways about Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
- Adding enemy health and
- Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
- Let's fix a few bugs and start introducing the sound!
- Let's change the player display depending on what he has chosen in-game!
- Intro on how to make
Detailed Analysis of Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory
Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...
Stay tuned for more updates related to Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory.