Understanding Microsoft Kinect On Tegra 2 Visualizing The Pointcloud Data On Gpu
Exploring Microsoft Kinect On Tegra 2 Visualizing The Pointcloud Data On Gpu reveals several interesting facts. The calibration and the rendering was done in OpenGL ES2. The processing was mostly done by the
Key Takeaways about Microsoft Kinect On Tegra 2 Visualizing The Pointcloud Data On Gpu
- Mapping the RGB to the depth map using the
- Displaying the RGBD using OpenGL ES2. The brightness of the pixel is adjusted based on the depth value. i.e., the further away ...
- Shows depth/motion capture/color.
- Experimentation with Processing and
- http://www.infostrat.com Josh Wall from the InfoStrat Adavanced Technology Group demos a
Detailed Analysis of Microsoft Kinect On Tegra 2 Visualizing The Pointcloud Data On Gpu
Added the perspective projection bounding box for debugging. All computation was done on the GPU Perform alignment, and linear interpolation on the pixels using the
This will run at 30fps with OpenGL ES2 support. Still have lots of room for processing and other pieces. Howto Blog and source ...
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