Understanding Java Netbeans Game Dev Log Part 2 The Obstacle System

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Key Takeaways about Java Netbeans Game Dev Log Part 2 The Obstacle System

  • In this first video I introduce my 2D
  • I've added random object location generation, debuggin options and new menus. And I did all that from a bathtub full of hot water ...
  • So this is the easiest way to handle saves afaik. I've also came up with a cheaty way to handle action animations.
  • In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...
  • Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ...

Detailed Analysis of Java Netbeans Game Dev Log Part 2 The Obstacle System

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