Exploring Xna Planet Renderer Dev Progress
Let's dive into the details surrounding Xna Planet Renderer Dev Progress.
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I spent the last week working on the ocean.
- We integrated in our
- In this video, I spent a bit more time flying around the surface, before going into lower orbit. I have sped up the time in the game to ...
- This video shows the status of my
- Added cloud map, cloud shadows and waves on the oceans.
In-Depth Information on Xna Planet Renderer Dev Progress
Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I've been playing with the QuadTree depth and the LOD levels when I made this video to try and solve some of the popping in/out ... Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ...
That wraps up our extensive overview of Xna Planet Renderer Dev Progress.