Understanding Unity Vxgi Realtime Half Gi Solution
Let's dive into the details surrounding Unity Vxgi Realtime Half Gi Solution. This is a Voxelized Cone Trace
Key Takeaways about Unity Vxgi Realtime Half Gi Solution
- Just a fast test of
- Prototype work for my game's rendering pipeline. Based on Carsten Dachsbacher's Reflective Shadow Maps. A single spot light, ...
- Been playing around with it for a while, written in C++/OpenGL. I thinks it's actually viable for a commercial project. At very least as ...
- Testing one of the new features in
- Unity
Detailed Analysis of Unity Vxgi Realtime Half Gi Solution
This is Voxel Based this demo showing my Unity vxgi (segi) test.
Voxelize scene to 3D Texture , then do ConeTrace AO and ConeTrace DirectLight Bounce.
That wraps up our extensive overview of Unity Vxgi Realtime Half Gi Solution.