Understanding Software Rendering In Fixed Point Prototype Demo

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  • This is a little tech
  • Some bits and pieces of good old
  • Join me as I discuss the code that drives the front end of Lamorna Engine's
  • Simple 3D
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Detailed Analysis of Software Rendering In Fixed Point Prototype Demo

This is a full port of “Happy Jumping” by Inigo Quilez (IQ) — one of the most iconic ShaderToy Recorded on a better machine with 60 fps. I want to show you the current state of my

Written in straight c, this is a simple but fast 2D

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