Introduction to Realtime Soft Shadows With Variable Penumbra Using Polygon Backprojection
Exploring Realtime Soft Shadows With Variable Penumbra Using Polygon Backprojection reveals several interesting facts. Realtime soft shadows using polygon backprojection
Realtime Soft Shadows With Variable Penumbra Using Polygon Backprojection Comprehensive Overview
These two renderings are Published in siggraph06. Shadows: This implementation
Paper Abstract: Physically-based accurate
Summary & Highlights for Realtime Soft Shadows With Variable Penumbra Using Polygon Backprojection
- CS300 assignment 5 from DigiPen Institute of Technology. All of this was programmed in C++
- https://github.com/pboechat/PCSS.
- NGSS Point light shadows
- Video from my old Z-Trek engine demo (2007). This OpenGL-based demo shows
- Soft shadow
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