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  • Adding a "special" effect to our multi-
  • Now let's lock our controller object to a specific orientation, and add our own custom gravity. - Using a teleporter to keep an object ...
  • When the character falls past the whole level, it's probably a good idea to just respawn them rather than let the player watch as ...
  • Now let's add a running animation and get the poor fella facing the right way shall we? - Animating through frames using a ...
  • Trigger zones can be bad for performance, so much so that zones like this have a special limit on how many can be active at once.

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Let's add double 2D games traditionally have 2D art for the characters. So let's make start implementing the logic for that stuff. - Using keyframes to ... The first of a new Adding your own custom

The first in a long series of videos looking at all the keyframe's many features and uses. If you'd like me to continue making

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