Exploring Procedural Planet Renderer First Water Tests
Let's dive into the details surrounding Procedural Planet Renderer First Water Tests.
- So. Project started end of november 2011, video from 15 dec 2011.
- Nuvel I fixed the camera, so it is actually possible to *fly* around, rolling and stuff without any locks. In addition, I beefed the ...
- Demo of my
- Reference.
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ I spent the last week working on the ocean.
In-Depth Information on Procedural Planet Renderer First Water Tests
This video was made right after succsessfully implementing Eric Brunetpon's fantastic method ... Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... This is a rough This is about as far as I think I can take this method of
Procedural Planet
That wraps up our extensive overview of Procedural Planet Renderer First Water Tests.