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  • The coziest
  • Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse
  • well... I had to... I didn't start with the right tools so I had to remake it. But thanks to the knowledge and skills I got from making it the ...
  • Trashy but still interesting depth of field implementation. I currently don't really use any denoising method so the final render is ...
  • I used C++ and openGL to recreate Teardown's graphics

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Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ... Each block has a material type, and that material is better mined with the proper tools. My render distance is small unfortunately because it is software rendered. Anyone knows how I could quickly learn OpenGL? :( A

A little raylib project i have been working for the last week. #fromscratch #devlog #indiegamedev.

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