Exploring Instant Radiosity With Shadow Maps

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  • Song Zhang, Daqi Lin, Chris Wyman, Cem Yuksel Many-Light Rendering Using ReSTIR-Sampled
  • Instant radiosity using virtual point lights and reflective shadow maps
  • Supplemental video for "Sequential Monte Carlo
  • An implementation of
  • This my implementation of Reflective

In-Depth Information on Instant Radiosity With Shadow Maps

The sample rate is low in order to keep the frame rate around 10fps. I hope to optimize by introducing imperfect Supplemental video for "Sequential Monte Carlo Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This week, Jaker will present the paper "Reflective

Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below.

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