Exploring Directx 11 Displaced Water Rendering

Welcome to our comprehensive guide on Directx 11 Displaced Water Rendering.

  • The demo shows a real-time simulated ocean under twilight lighting condition. To obtain good looking wave crests, a rather large ...
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In-Depth Information on Directx 11 Displaced Water Rendering

My final Year project developed at the university of central lancashire. A normal map is a texture, but instead of storing RGB data at each texel, we store a compressed x-coordinate, y-coordinate and ... This is my new Ocean Terrain heightmap generated using Fractional Brownian Motion then

A compute shader based

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