Exploring Atari Game Tools Atari Ste Game Engine Combined H V Scroll
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- Recent upgrades to AGT allow huge sprites to be drawn efficiently and without hacks on
- A modified version of the 'abreed' sample on
- The biggest shmup sprite we never saw... R-Type stage 3. At 50Hz, on an 8MHz
- Simple example of tilemap animation on a
- Another parallax example, this time with layers & colour changes. R-Type stage 1. On 8MHz
In-Depth Information on Atari Game Tools Atari Ste Game Engine Combined H V Scroll
This is a modified version of the main SHMUP demo/example #1 (see other video) using the AGT Fifth demo/example using AGT on The ultraDev remote development cartridge has direct support integrated with AGT, including a remote build target, debug ... This is a straightforward example of 4 parallax
The AGT
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