Exploring Xna 4 0 Maps Part 2
Exploring Xna 4 0 Maps Part 2 reveals several interesting facts.
- Creating cubemaps
- This is the result from the Normal
- This is one of the simplest ways on how to load
- Demonstrates simple discrete step tile based collision detection. I deserialize my tile map (which was created with Tiled) into a ...
- Here is a video tutorial on how normal
In-Depth Information on Xna 4 0 Maps Part 2
Tutorial Added in specular Updated normal Small video demonstrating Normal
Best viewed in HQ* This video demonstrates the current progress on my tile based level editor being written in C# using Microsoft ...
Stay tuned for more updates related to Xna 4 0 Maps Part 2.